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====================================================
T H E T E S S E L L A T I O N T I M E S #521
Issue #21 of 1995, for Monday, July 17th
====================================================
*The Tessellation Times* (TESS) is Columbine, Inc.'s weekly electronic
publication normally posted Monday evenings as a supplement to 3D ARTIST
magazine.
See Contacts at the end of this file for companies whose products are
mentioned here.
_______________
Tell it to TESS
Send your 3D news tips to tell.tess@3dartist.com.
_______________
TESS on the Web
http://www.3dartist.com/
> 3D ARTIST and TESS's own Web presence
http://www.tgax.com/3dartist.htm
> a page just for *3D Artist* resources and *Tess*
http://www.lightside.com/3dsite/
> in the Literature, Reference section of 3DSite
__________________
TESS subscriptions
It's free! Send a message to <tess@3dartist.com> stating simply "subscribe"
or "unsubscribe".
_______
DETAILS
This file may be passed between individuals and may be reposted in any
online forum _as_long_as_ the file is not modified in any way (it must be
left whole and unchanged). Posted as TESS521.TXT (TES521.TXT where only six
characters are allowed), or as TESS521.HTM if posting our Web version, or
compressed as TESS521 with the appropriate DOS-style extension (ZIP, etc.).
Reposting to *mailing lists* is _not_ recommended.
TESS's master files are maintained with corrections on our Internet site
(ftp to ftp.3dartist.com and look for directories named /3dartist, /ballen,
and /tess). These are the only TESS files for which we can vouch file integrity.
Opinions herein are not necessarily those of independent sites or forums
carrying this file.
This file's contents are copyrighted and may not be reproduced in or with
any other print or digital publication without permission.
Any trademarked names mentioned in this file are the property of their
respective owners and are used only in editorial fashion without intent of
infringement of such trademarks.
Columbine, Inc. and its publications are totally independent. No companies
or products are endorsed.
Published by and (c)Copyright 1995, all rights reserved:
Columbine, Inc.
P.O. Box 4787, Santa Fe, NM 87502 USA
505/982-3532 (voice); 505/820-6929 (fax)
505/820-6929x3 voice mail
E-mail: tess@3dartist.com
_____
Staff
Alex Kiriako, Editor, TESS & Sysop, 3dartist.com <alexk@3dartist.com>
Bill Allen, Publisher & Pres., Columbine, Inc. <ballen@3dartist.com>
Sally Beach, Vice Pres., Columbine, Inc. <sallyb@3dartist.com>
Carol Williamson, Admin. Asst. <carolw@3dartist.com>
________
CONTENTS
521.00 - Heads Up
521.00.01 - The Fortnight in 3D
521.00.02 - Upgrades
521.00.03 - Shows and Exhibitions
521.00.04 - Artists Call
521.01 - The Shores of Avalon - by Rob Glidden
521.02 - LightWave 3D Power Booth at PC Expo - by Allen Robbins
521.03 - 3D Readings
521.04 - Shop Talk
521.04.01 - Brown & Duffield Team Up
521.04.02 - Artificial Life Project
521.05 - News on High End
521.06 - News Wrap
521.07 - What's Up in Santa Fe
521.07.01 - TESS
521.07.02 - 3D ARTIST
521.07.03 - 3D ARTIST Web Site
521.07.04 - Publisher Comments
521.08 - Continuing Listings
521.08.01 - Shows & Exhibitions Soon
521.08.02 - Artists Call
521.09 - Contacts
---------
521.00 - Heads Up
Here's the stuff you need to know the soonest...
521.00.01 - The Fortnight in 3D
July 21, Portland, Ore: KETIV is holding an open house to show off
newly-remodeled offices. Door prizes, food, and free workshops will be
offered on AutoCAD, SmartCAM, Archt, AutoCAD Designer, AutoCAD Autosurf, and
Working Model. There'll also be demos of AutoCAD running on NT using
Autodesk's new Whip driver. Ketiv Technologies, Inc., 6601 N.E. 78th Ct.
#A8, Portland, OR 97218. 503/252-3230, -3668 fax.
521.00.02 - Upgrades
TrueSpace 2.0 ($795) is shipping and we've just gotten our first look at it
here at 3D ARTIST. Extensive new features include field rendering, Boolean
capabilities, rotoscoping with AVI movies, procedural textures, and
interactive rendering with 3DR. Also new is support for Photoshop plug-ins
(non-Photoshop specific), flick, and JPEG files. Improved features include
auto-dimensioning, more keyframe control, motion blur, depth-of-field
control by object, and numerical inputs. Also included is a CD-ROM of 600
models and 200 textures. TrueSpace 1.0 users can upgrade for $149.
Specular has added extra value to their Collage and TextureScape products by
including CD-ROM collections of images and samples.
The Collage Deluxe CD-ROM will be free to registered Collage 2.0 users.
Those who have Collage 1.0 can get the CD-ROM for $49. New purchasers will
get it in the box at $399. It contains digital stock photography from
Photo/Disc, Digital Media, The Image club, Planet Art, and Classic PIO
Partners. Sample Collage projects are included from professional artists
using Collage.
The TextureScape Deluxe CD-ROM comes with 750 tileable TextureScape
textures (a proprietary format that can be put out to any resolution). The
textures are royalty free and can be easily browsed. Upgrade pricing is $29
for TextureScape 1.5 users. New buyers will get the CD-ROM free with the
regular TextureScape program for $199.
In a press release dated 7/12/95, Corel is offering CorelDraw 5 users a
better price break at $249 for upgrading to the new CorelDraw 6 with
CorelDream 3D. Upgrade pricing for users of CorelDraw 3 and 4 is set at $425.
Something to note: Corel claims over half a million users for CorelDraw 5.
If they are as successful with CorelDraw 6, the 3D graphics experience could
reach considerably more people.
521.00.03 - Shows and Exhibitions
August 8-11, Boston, Mass.: MacWorld Boston is upon us once again. Locations
are at the World Trade Center at 164 Northern Ave. (617/439-5000) and the
Bayside Expo Center, 200 Mt. Vernon St. (617/265-5800). Registration for
exhibits is $40 (cash only) at the door. Conference and exhibit registration
is $150.
A variety of exhibitors of interest to 3D artists will be present this
year. These include Anark, Artbeats, Calcomp, Daystar, Fractal Design, HSC,
Fargo, Macromedia, Onyx, Radius, Specular, Strata, and Wacom.
While there are no announced purely 3D-centric conferences, there are
quite a few devoted to multimedia related topics. Tuesday features
"techniques for special effects," and "insights on interactivity." Wednesday
offers "animation wizardry," "authoring tips and techniques," and "making
money with multimedia." Thursday opens with "broadcast-quality graphics,"
and continues with "multimedia in education," "QuickTime for educators," and
"Director." Friday wraps up with "digital fine art prints," "interface
design for CD-ROM titles," and "developing interactive games."
August 10, L.A., Calif.: Siggraph 95 will host a panel of
performance/digital artists to discuss the art of virtual reality. Five
artists will discuss how they are using immersive technology to broaden the
definition of art. "Aesthetics and tools in the virtual environment" is
scheduled for 10:30am at the Los Angeles Convention Center.
521.00.04 - Artists Call
October 31 for Pixel Art Expo Roma 95, an international contest for musical
and graphic work done on computers. The contest is divided into graphics
(still and animated) and music sections. Musical entries must be done on
Amiga, Mac, Atari ST, or PC, while graphics also can be done on
workstations. Contact Associazione Culturale Tecnopolis, Via L.V.
Bertarnelli n.27, I-00159 Rome, Italy.
521.01 - The Shores of Avalon
By Rob Glidden <robj@soft-press.com>
The mythic Avalon was an island to which King Arthur and other heroes were
carried at death. The modern-day Avalon is the leading Internet site for
public domain 3D models, and it has just been acquired by leading commercial
3D model provider Viewpoint DataLabs International [TESS#520.02]. The
takeover reportedly was effected 6/22/95 following an informal arrangement
with site founder Francisco de Jesus at the VisLab department of the China
Lake Naval Air Station.
Is the new Avalon the old Avalon, hosted not by the U.S. Navy but now by
Viewpoint (as a public service that also helps build traffic for its new Web
site)? Or is it a commercial and competitive venture unnecessarily cloaked
in Internet goodwill? After all, the public domain is a time-honored source
and battleground for commercial interests (e.g., Pinnochio may be in the
public domain, but Disney's Pinnochio isn't). Already Syndesis will
discontinue a CD of public domain models from the Avalon site, bowing to
Viewpoint's request.
TESS was provided a preview of Viewpoint Avalon FAQ 1.1 scheduled to be
posted tomorrow 7/18/95. Viewpoint's position is that Avalon models are in
the public domain if the contributor so specifies. However this may not be
an unlimited public domain, particularly for collections of models. Avalon's
open vistas now have hazy shorelines.
Here are the relevant FAQ quotes:
begin quote>>
7) What about an Avalon CD-ROM? Did Viewpoint request that Syndesis not
publish another Avalon CD-ROM?
To make the archive available to the most people and at the lowest cost,
the official Viewpoint Avalon snapshot CD-ROM will be published and
distributed by Viewpoint at cost. Yes, we did ask Syndesis not to publish
another Avalon disk. But it was just that, a request. We feel that it would
be against the spirit of the site for Viewpoint or anyone to profit directly
from publishing a snapshot of it. We're open to feedback from contributors
and users of Avalon on this issue... We'd consider sharing the cost of
hosting the site with those who would like to publish a snapshot of it on
CD-ROM for profit. But we'd rather continue as planned, providing the
broadest distribution of the data through free access and CD-ROMs at cost to
the graphics community, where Viewpoint benefits indirectly from the
goodwill of providing the service.
8) Who "owns" Avalon?
The Avalon collection as a whole is not copyrighted, but improvements
Viewpoint makes in terms of indexing and viewing are the property of
Viewpoint. We intend to provide this service free of charge.
<<end quote
What is a "snapshot" (all or how many models?), and what does it mean to
"profit directly?" For contributors and users, a long list of questions
arise from the Avalon acquisition.
If you put a model on the new Avalon site and declare it to be public
domain, who can use it? Can someone include it on a for-profit CD of 3D clip
art? Can publishers of 3D modeling applications include your model with
their package? Can a Viewpoint competitor include it on a free promotional
CD? Can one or a few (or how many) individual public domain models be used
freely in commercial work (architectural or other professional uses)? Or
will Viewpoint discourage some or all of these uses?
Are you in effect giving your model to Viewpoint? Are you granting
Viewpoint the right to decide in what "spirit" your model is intended to be
used?
What really can keep someone from distributing Avalon models, whatever
Viewpoint's interpretation of "the spirit of Avalon?"
Such are the questions we raised with Viewpoint's vice president Eliot
Jacobsen, and apparently the answers will become clearer to Viewpoint as
well as everybody else only after a track record and some precedents have
been established.
So far, Viewpoint has managed the Avalon takeover with Internet savvy,
gracefully backing down on a plan to restrict ftp and mirrored access to the
new Avalon. And it is actively soliciting comments on how it can best manage
the Avalon site. But it would be naive to expect Viewpoint to ignore its own
commercial interests. It has publicly stated an expectation to derive
indirect benefit from maintaining Avalon. There is nothing wrong with that
so long as Avalon contributors know exactly where they stand.
If you intend to place models in the public domain through Avalon, or
anywhere else for that matter, you may want to make sure that your intent is
clearly stated. Viewpoint will provide a form on the Avalon site to
facilitate such statements. If your 3D file format supports embedded
comments, you may also want to embed a statement directly into the file.
_________
Rob Glidden is a regular contributor to TESS and 3D ARTIST. His firm, Soft
Press, is a content producer.
You can reach the new Avalon site by ftp'ing to avalon.viewpoint.com, or
via Viewpoint's new home page at http://www.viewpoint.com/. The draft FAQ
says that Viewpoint soon "will authorize a few independent, non-commercial,
well-connected sites to mirror the archive." It also addresses other
questions, including the ability of contributors to withdraw models from the
site. Until Viewpoint gets a forum going for discussion among contributors,
you can send your comments to <avalon@viewpoint.com>.--B.A.
521.02 - LightWave 3D Power Booth at PC Expo
By Allen Robbins, Chairman, AMUSE Video Toaster SIG
Within the New York City Amiga User's Group (AMUSE), we formed a Video
Toaster Special Interest Group (SIG) based on NewTek's original Video
Toaster board. This year was our fourth with a booth at PC Expo, held for
three days in June at the Jacob K. Javits Convention Center in Manhattan.
This time our booth showcased the Video Toaster Flyer, a tapeless editor
[TESS#509.01]. This powerful new tool records all LightWave 3D animations
and eliminates the need for single-frame recording. Newtek provided work
from a number of TV shows, all running off an Amiga 4000 with 16Mb fast RAM
and a VT Flyer with two 1Gb SCSI drives.
We screened some segments from the "Star Trek: Voyager" opening sequence
and others from when Voyager sustained a blistering hit by a galactic wave
(from the Caretaker pilot). We also had segments from other popular
television shows such as flying reptiles from "Hercules: The legendary
journeys" [also see3DA#20], two mammoth robots in combat and a large sea
monster from "seaQuest DSV," outer space wars from "Babylon 5," and other
spectacular clips from "Robo Cop," "VR.5," "Sliders," and many others.
This was the first time we had other than Amiga computers in the booth.
Our SIG branched out this year to include LightWave for Windows NT and SGI.
But the big news in the booth was that Escom AG of Germany acquired the
assets of Commodore International and formed a new company to continue Amiga
technology. Amiga Technologies GmbH is the new organization that has resumed
development and is producing Amiga Tower machines here in the United States.
Next year we expect to have powerful RISC-based Amigas.
Chris Hendrick and Ron Seifried of Armato's Pro Video, Glendale, N.Y.,
helped staff the booth and provided most of its equipment. Included were an
Amiga 4000, a Pentium 90, and DEC Alpha-based machines from Aspen (275MHz
Alpine) and DeskStation (300MHz Raptor 3). Silicon Graphics in New York City
provided a MIPS-based Indigo2 workstation that ran a beta SGI version of
LightWave.
Our booth was staffed by graphic artists; Larry Bragg of NewTek gave
demos, and there were many other volunteers. One of our members, Tommy Gunn,
demo'd and also showed some outstanding animations he has created.
_________
You can reach the AMUSE VTSIG c/o Allen Robbins, 25-15 - 124th St., Queens,
NY 11354; 718/539-0519. On the Manhattan Neighborhood Network (MNN), you can
catch their "Amiga TV" show on channel 69 Tues. at 4pm and Weds. at 11pm,
running now for 2-1/2 years!
We'll have more info about Escom AG and Amiga Technologies GmbH when
available.--B.A.
519.03 - 3D Readings
*Virtual Reality, Scientific and Technological Challenges* by Nathaniel I.
Durlach and Anne S. Mavor, editors, $59.95 (National Academy Press, ISBN
0-309-05135-5), is comprised of reports from the Committee on Virtual
Reality Research and Development, National Research Council. This volume
seeks to clarify and logically order the areas of synthetic environments and
teleoperation research. It also explores directions for the future
development of what is collectively known today as "virtual reality."
For those ordering before 8/31/95 the price is $47.96.
521.04 - Shop Talk
By Bill Allen <ballen@3dartist.com>
521.04.01 - Brown & Duffield Team Up
We had a pleasant morning visit last week with Timothy Duffield, whom we
mentioned in 3D ARTIST #15 as the contact for the Computers & Sculpture
Forum of the The International Sculpture Center.
He was in Santa Fe accompanying his wife on a business trip, and dropped
by with videotapes from architectural animation work he's begun doing with
Jeff Brown <firemist@netaxs.com>.
Tim taught in art colleges in England and came to the U.S. on a Fulbright
scholarship in the late 60s to teach landscape architecture at the
University of Nebraska. He has taught since at other schools, and among
other current projects, is consulting with the University of Pennsylvania
about bringing computers into their landscape architecture program.
Jeff Brown's background is in photography, stage lighting and management,
and commercial computer animation.
If a client provides CAD files, Tim uses American Small Business Computers
DesignCAD to clean them and edit out what he doesn't need, then DXFs to
Impulse Imagine 3. Otherwise, he does all the work in Imagine.
Tim started on the Amiga with Imagine, but he has stayed with it because
of its many modeling features, including direct entry of vertex location
coordinates. When the modeling is finished, the compact Imagine file is
uploaded to Jeff, who uses Imagine to export to DXF as 3dfaces. That large
file is imported into Autodesk 3D Studio with the setting Derive objects
from: Layer. Retaining detailed object names helps work with very complex
models and material assignments. Jeff does some secondary modeling and all
the texture application in 3D Studio, and uses his photography and lighting
background to place lights and move the camera, finally rendering out to DPS
PAR.
Both partners use Pentium 90s. For teamwork across two different modelers,
Tim notes that he has to be very careful about providing clean files,
especially about not doubling up faces and edges in Imagine.
He showed an older video which flies around an estate garden for which he
had designed a sculpture, but the prospect seemed a bit overwhelmed by the
animation. Tim comments that providing sketches of a proposal to a client
always has the problem that the client may not read them correctly. However,
a video can give the subliminal impression that the project is complete and
not open to further input, turning the client off. (That's an interesting
psychological problem you may not have considered while caught up in all the
"look how real I can make this look" excitement of creating a video!)
One of Tim's sources of income, by the way, is still doing traditional
pen-and-ink renderings. As regards the Computers & Sculpture Forum, you can
get onto their mailing list by sending a $10 to $35 contribution for
expenses, to Tim Duffield, 1551 Johnny's Way, West Chester, PA 19382. This
will get you onto the mailing list for the irregular newsletter *The
Platform* which comes with an interesting collection of additional
literature. The next mailing will include info about two upcoming
international events (details not available yet), one at ISEA in Montreal
and the other at two sites linked across the Atlantic.
[Note: Two architectural renderings accompany this story in the TESS#521 Web
version.]
521.04.02 - Artificial Life Project
Anark has been described to us as a new research and development company in
Boulder, Colo. that is putting proprietary artificial life technology to
work. Alex Lindsay of Anark has begun contributing Autodessys Form-Z how-to
articles to 3D ARTIST magazine starting with the new issue #20.
Here is Anark's description of their first product:
begin quote>>
Galapagos is a new edutainment game title created by Anark that uses an
advanced form of artificial life technology. This is the first game with a
character that literally has a mind of its own. Mendel is an artificial
organism with the ability to learn, adapt, and interact with its environment
and the user.
You coach Mendel through the beautiful, but hazardous 3D texture-mapped
worlds found in Galapagos. There are many dangerous and challenging
obstacles that will bar Mendel's way and often threaten his very survival.
You must work together to solve the puzzles found on each level to
successfully navigate through Galapagos.
Galapagos will be released for the Macintosh during the Christmas season.
The price is to be announced. A demonstration version will be displayed at
Anark's booth #557 at MacWorld in Boston.
<<end quote
521.05 - News on High End
SGI has started the process of developing a specification for Keystone 2.0
and is soliciting input from interested parties. An open meeting will be
held to gauge interest and to establish working groups at Siggraph on Tues.,
Aug. 8, 1-3 pm, in room 503 of the L.A. Convention Ctr.
Keystone 1.0 has garnered wide support as SGI's initiative to create a
consensus around a set of application standards and data exchange
(especially SGI's Open Inventor file format) for entertainment content
authoring across film, video, location-based entertainment, and interactive
CD-ROM titles.
The scope of version 2.0 is undecided, pending industry input at the
Siggraph meeting. Potential areas of interest to 3D artists include a common
3D animation file format, a 3D clip model licensing mechanism, and a 3D user
interface style guide.
For more info, contact Mason Woo, Keystone Program Manager, at 415/390-4205,
woo@sgi.com.
Engineering Animation, Inc. is at it again. This time they're working on
reconstructing the death of Jesse James. Forensic specialist James E. Starrs
received a court order July 6 allowing him to exhume the purported grave of
Jesse James. Based on DNA samples and other evidence, he'll attempt to
verify the remains as well as the method of death.
EAI has already started building models of the house in which Jesse James
lived and pending verification will reproduce his supposed shooting.
James E. Starrs has also worked with EAI on the case of the death of Frank
Olson, the CIA scientist whose family contended the government's story of
Olson's suicide.
521.06 - News Wrap
TESS writer Rob Glidden and editor Alex Kiriako both have seen and were very
impressed with the preview now in theaters for the Disney/Pixar "Toy Story."
The movie is poised to win the race for the first feature-length animation
done completely with 3D graphics. John Lassiter, the former Disney animator
who did all those classic Pixar demos lead the project. It was accomplished
on SGIs using inhouse RenderMan software, and rendered by a farm of Sun
workstations. Release is slated for 11/17/95.--B.A.
If you're planning any aquatic adventures, Amiga Library Services now offers
FantaSeas ($49), a photo CD-ROM of 300 quality underwater photos. This
collection was developed by underwater photography instructors and features
photos from sites like the pelagics of Mexico's Sea of Cortez, the Blue
Corner of Palau, the walls of Grand Cayman, and the Truk Lagoon. Besides
many photos of reef and sea life, there are also detailed shots of World War
II wrecks.
Readable by Mac and PC, each photo comes in five different resolutions.
Amiga Library Services also states "Each photograph is royalty free up to
5,000 printed copies."
Inner Space Labs, Inc. is selling utilities for converting 3D Studio files
to Softimage ($299) and Wavefront ($399)--both for $599, and from
Pro/Engineer to 3D Studio ($399). Reportedly the Softimage and Wavefront
converters both preserve geometry, smoothing, object names, and materials.
The Wavefront version also retains hierarchy, lights, and cameras, and some
motion channel info. Call about introductory pricing.--B.A.
Specular has a new upgrade scheduled for Infini-D in October. Version 3.1
will be optimized for the 604 Power PC chip and will also include speed
improvements for older 68000 series Macs and the now older 601 series. Other
improvements include 3DMF file import/export, and clipboard copy/paste via
metafile to other metafile aware applications. This new version will also
have interactive rendering in both the modeler and animation previews,
improved QuickTime movie rotoscoping, and refinements in texture mapping.
Pricing is expected to be below $50.
521.07 - What's Up in Santa Fe
521.07.01 - TESS
Deadline for TESS#522 will be 1pm MDT (3pm Eastern), Monday, 7/24/95.
521.07.02 - 3D ARTIST
3D ARTIST #20 went out to all U.S. subscribers today 7/17/95, and is
scheduled to mail internationally tomorrow. See last week's TESS for a
description of the contents. That info is repeated on our home page at
http://www.3dartist.com/ along with a cover facsimile.
3DA#21 is shaping up to be our best issue ever and so, though it will
print in September, we have decided it will be the issue we take to Autodesk
University and the Macromedia User Conference in late October. Advertising
space is still available in this show issue.--B.A.
521.07.03 - 3D ARTIST Web Site
On 7/15/95 we added a 3D events calendar page to the 3D ARTIST Web site.
This is a handier version of calendar.txt on ftp.3dartist.com.
The next page to go up will be a detailed, cross-referenced advertising
index for the current issue (3DA#20), including special offers, E-mail URLs,
and jumps to advertiser's Web sites.--B.A.
521.07.04 - Publisher Comments
By Bill Allen <ballen@3dartist.com>
Our Web presence so far has been just to mark our place. Now we have the
basic foundation of our full Web site almost ready to put online. Within the
next few days we will start posting all kinds of resources. Right after that
we will begin moving our software and hardware review process to the Web so
that you can get important information earlier and even can take part in the
process. Keep an eye on our home page at http://www.3dartist.com/ for
announcements and new jumps.
Where practical we will put text versions of much of this on
ftp.3dartist.com. However, this is a graphical field and you need Web access
to get the full graphical value of what we're doing.--B.A.
521.08 - Continuing Listings
521.08.01 - Shows & Exhibitions Soon
August 2-4, San Francisco, Calif.: Virtual Reality and Persons with
Disabilities. Sponsored by the Center on Disabilities, Cal. State U.
Northridge, 18111 Nordhoff St., Northridge, CA 91330-8349; 818/885-2578
V/TDD/message, -4929 fax, E-mail ltm@csun.edu.
Video tapes of the 1994 conference are available from CyberEdge;
415/331-3343, -3643 fax.
August 14, Appleton, Wisc.: 1995 3D Artists Conference and Seminars will
feature a courtroom animation seminar by Paul Kakert of Fresh Look Design,
who is a forensic animation specialist. Emphasis will be on practical issues
related to being able to offer these services to clients. Contact James
Murphy Consulting 414/435-7345, -7395 fax; CIS 71165,1321.
August 15 for the Charleston Sternwheel Regatta second video exhibition, to
be held at 6-9pm Sept. 1-2 at West Virginia State College Capitol Center,
123 Summers St., Charleston, W.V., admission free. Everyone is invited to
enter. Entries should be no longer than 10 mins. and can be on VHS, S-VHS,
Hi-8, or 3/4" videotape formats, sent to Video Toaster Animation & Graphics,
P.O. Box 4631, Charleston, WV 25364. For info and entry forms, you can call
V-TAG president Jamie Cope at Destiny Images at 800/644-2368, or E-mail to
j.cope4@genie.geis.com.--B.A.
August 23-25, Arlington, Va.: Interactive Multimedia '95. Sponsored by the
Society for Applied Learning Technology. Focus will be on distance learning,
and training for health care sciences, management, etc. SALT, 50 Culpepper
St., Warrenton, VA 22186; 800/457-6812; 703/347-0055.
521.08.02 - Artists Call
July 31 for 3-D Coolness '95 animation contest. See TESS#507.00.04 for more
info (but old deadline). Contact World Fusion Software, 5942 Edinger
#113-718, Huntington Beach, CA 92649; 714/894-4094; 3dcool@worldfusion.com.
August 15 for Ray Dream's 3rd annual "Modern Masters of 3D" contest, theme
"Spirit of Invention." Contact Ray Dream, 1804 N. Shoreline Blvd., Mountain
View, CA 94043; 415/960-0768, -1198 fax.
521.09 - Contacts
> American Small Business Computerss; 1 American Way, Pryor, OK 74361;
918/825-7555, -6359 fax, -4878 BBS
> Amiga Library Services; 610 N. Alma School Rd. #18, Chandler, AZ 85224;
800/804-0833; 602/491-0048 vox/fax
> Anark; 1125 Spruce St., Boulder, CO 80302; 303/545-2592, -2575 fax;
anark@rmii.com
> Autodesk, Inc.; 111 McInnis Pkwy., San Rafael, CA 94903; 800/879-4233;
415/507-5000, 491-8311 fax; autodesk.com, http://www.autodesk.com/
> Autodessys, Inc.; 2011 Riverside Dr., Columbus, OH 43221; 614/488-8838,
-0848 fax
> Caligari Corp; 1955 Landings Dr., Mountain View, CA 94043; 800/351-7620;
415/390-9600, -9755 fax
> Corel Corp.; 1600 Carling Ave., Ottawa, ON K1Z 8R7, Canada; 613/728-8200,
761-9176 fax
> Engineering Animation, Inc.; ISU Research Park, 2625 N. Loop Dr., Ames, IA
50010; 515/296-9908, -7025 fax
> Impulse, Inc.; 8416 Xerxes Ave. N., Minneapolis, MN 55444; 612/425-0557,
-0701 fax
> Inner Space Labs, Inc.; 248 Meadow Dr., Auburn, PA 17922; 717/754-3715 vox/fax
> National Academy Press; 2101 Constitution Ave., NW Washington, DC 20418;
800/-624-6242; 202/334-3313; http://www.nas.edu
> Positron Publishing; 1915 N. 121st St. #D, Omaha, NE 68154; 402/493-6280,
-6254 fax
> Specular International; 479 West St., Amherst, MA 01002; 413/253-3100,
-3100 fax
> Syndesis Corp.; 235 S. Main St., Jefferson, WI 53549; 414/674-5200, -6363
fax; syndesis@beta.inc.net
> Viewpoint DataLabs International; 625 S. State St., Orem, UT 84058;
800/328-2738; 801/229-3000, -3300 fax; http://www.viewpoint.com/
Please mention TESS when contacting companies about products reported here!
__________________
3D ARTIST magazine - 3D How-To's & News
A full-color magazine since 1994, founded 1991. Completely written by real
users. Covers PC, Mac, and Amiga 3D software, and topics of interest to
freelance artists.
If you haven't seen and can't find 3D ARTIST, E-mail your snail mail
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12-issue surface subscription (*through August 1995) is $29 U.S., us$41
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[end]